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For some of the character MATs, I've hidden the Ent's beard and/or moustache. If you'd like to do this yourself, simply click on Render>Materials, select the material group "Beard" and set the transparency map to "None" and turn the sliders for "Transparency Min" and "Transparency Max" right up to 100%. Now do the same for the "Tache". Click OK, and render! |
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The Ent's Branches can be grown to an impressive size quite effectively. Select the body part "Right Branch 2", or "Left Branch 2", and turn the Scale dial up. It works well up to around 200%. Of course, you can shrink them down too! |
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Scaling the Ent's shins works well too. For an extra tall Ent, select the body part "rShin", turn the "Y Scale dial up to around 200%. Now do the same for "lShin". Now move the "Hip" or "Body" up, so that he is standing on the floor instead of in it.
NB. This trick works to some extent on the head and abdomen too! |
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